On Design Intent…

Piggybacking off of Curoar’s previous post (Shut up my rock is super comfortable you Panda jerk), and in light of Watcher’s post here, I’d like to take a moment and discuss the reasons and intents for design changes in Warlords of Draenor. I’d like to also state up front and center, that while I don’t have beta access (c’mon Blizz you jerks wtb betas! D:), I’ve been in close talks with Clutch and Curoar, as well as paying attention pretty much non-stop, until I’m able to actually test what I want to test in the environment I’d like to be testing things in. Anyway, let’s get started.

Continue reading